Then the sky is the limit at this point - buy a Tiger, buy a destroyer, a Thresher, do plot missions at this point, fly around in your souped up Nova or Discoverer exploring the universe for fun and profit (to open up the sectors for your automatic traders). If you want to know what sectors are best for microchip, wheat, I can tell you where I put them. Put a 3 connected complex of Microchip factories in a certain sector. Put some wheat farms in wheat starved sectors in Argon space but especially Boron space - they need wheat and have none. until you want to make complexes and buy destroyers. Once you have 10 (and then more and more) uni traders, money is not an issue. Then keep making sector traders in Empire's Edge, and when they reach 15-20 level make them into Universal Traders.ĭon't forget to get them jump drives, and in orders menu to put their automatic jump ON - and also, crucial, to have energy cell reserves to make at least 4 jumps (that way they can always have e-cells stock to escape attacks). Then make the traders into Mark 3 sector traders in Empire's Edge - at this point your relations with everyone are good due to running missions for them. Then get the passenger module or TP ship and pasenger transport missions. Then assassinate missions while grinding both traders. You can get a lot of money doing that and it is fairly easy to do. use a ship with some speed and a freight scanner and scan all ships in the pirate sectors. Then you make enough money to buy a fighter, because otherwise game becomes boring. one way to make money early on in the game is to find a pirate sector. Then you buy 2nd ship and continue grinding both ships. First you grind the energy and ore runs in Argon sector ore mines into Argon Prime and Home of Light.
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